> For the complete documentation index, see [llms.txt](https://docs.cashcity.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cashcity.fun/game-overview/consumables.md).

# Consumables

Consumables provide short-term Efficiency boosts to individual Interns.

***

## Consumables

Consumables are temporary boosts that last **24 hours** and can be applied to a single Intern. Each Intern can have a maximum of **1 Consumable active** at a time.

### Pack Cost: 25 $CASH

Each Consumable Pack contains one Consumable — either a **flat boost** (additive Efficiency) or a **multiplier boost** (percentage Efficiency). Both types share the same pack, giving you 12 possible outcomes.

### Flat Boosts

Flat boosts add a fixed amount of Efficiency to the Intern they're applied to.

<table><thead><tr><th width="130">Consumable</th><th>Name</th><th>Rarity</th><th>Boost</th><th>Drop Rate</th></tr></thead><tbody><tr><td><p><img src="/files/uQ6UWv2YOTbk8pIWhlTf" alt="" data-size="original"></p><p></p></td><td>Coffee</td><td>Common</td><td>+10</td><td>22.5%</td></tr><tr><td><p><img src="/files/q861XAVIVmw3Zjuc2Awf" alt="" data-size="original"></p><p></p></td><td>Eye Drops</td><td>Uncommon</td><td>+30</td><td>15%</td></tr><tr><td><p></p><p><img src="/files/sVEaZKQlriMVdKDbO0Ns" alt="" data-size="original"></p></td><td>Steak Dinner</td><td>Rare</td><td>+50</td><td>7.5%</td></tr><tr><td><p></p><p><img src="/files/DpLRIXvl3pe8W3ZNutS1" alt="" data-size="original"></p></td><td>Joint</td><td>Epic</td><td>+200</td><td>3.5%</td></tr><tr><td><p></p><p><img src="/files/lkk7ZDoZVlueEVbnTyZo" alt="" data-size="original"></p></td><td>Pills</td><td>Legendary</td><td>+600</td><td>1.25%</td></tr><tr><td><p><img src="/files/P2b75KmUgztsNeYskIHj" alt="" data-size="original"></p><p></p></td><td>Fortune Cookie</td><td>Mythic</td><td>+2,000</td><td>0.25%</td></tr></tbody></table>

### Multiplier Boosts

Multiplier boosts increase the Intern's Efficiency by a percentage of their base value.

<table><thead><tr><th width="130">Consumable</th><th>Name</th><th>Rarity</th><th>Boost</th><th>Drop Rate</th></tr></thead><tbody><tr><td><p></p><p><img src="/files/o0nPcZf2r6k5u4URye3V" alt="" data-size="original"></p></td><td>Protein Bar</td><td>Common</td><td>+1%</td><td>22.5%</td></tr><tr><td><p></p><p><img src="/files/oMSlrNOngD0U3lbsu0fB" alt="" data-size="original"></p></td><td>Energy Drink</td><td>Uncommon</td><td>+3%</td><td>15%</td></tr><tr><td><p></p><p><img src="/files/VjtTBXK3mRNHr8Dk05bf" alt="" data-size="original"></p></td><td>Cigarettes</td><td>Rare</td><td>+5%</td><td>7.5%</td></tr><tr><td><p></p><p><img src="/files/L4nnKpXudthvjEFLkSvx" alt="" data-size="original"></p></td><td>Adderall</td><td>Epic</td><td>+20%</td><td>3.5%</td></tr><tr><td><p><img src="/files/puGKMEv1qj86kiIVTZFw" alt="" data-size="original"></p><p></p></td><td>Insider Info</td><td>Legendary</td><td>+60%</td><td>1.25%</td></tr><tr><td><p></p><p><img src="/files/3UREBiS3JuS7xWRC90bX" alt="" data-size="original"></p></td><td>Cocaine</td><td>Mythic</td><td>+200%</td><td>0.25%</td></tr></tbody></table>

### How They Stack

Flat and multiplier boosts work differently depending on which Intern you apply them to:

* **Uncommon Intern (300)** + Rare flat boost (+50) = **350 Efficiency** for 24 hours
* **Epic Intern (2,000)** × Epic multiplier (1.2) = **2,400 Efficiency** for 24 hours

Multiplier boosts scale with the Intern's base Efficiency, making them significantly more valuable on higher-rarity Interns.

***

### Strategy Notes

Consumables are not always worth their 25 $CASH cost. Their value depends entirely on which Intern you apply them to:

* On a **Common Intern** (100 efficiency), the average consumable barely moves the needle — often negative expected value.
* On an **Epic Intern** (2,000 efficiency), you're roughly breaking even.
* On a **Legendary or Mythic Intern**, consumables are clearly profitable.

**Optimal play:** Save your best consumables for your highest-rarity Interns. A Mythic multiplier (+200%) on a Mythic intern (20,000) gives you 60,000 effective Efficiency from that single desk for 24 hours.


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