> For the complete documentation index, see [llms.txt](https://docs.cashcity.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cashcity.fun/game-overview/consumables.md).

# Consumables

Temporary Efficiency boosts to your interns.

Consumables provide short-term Efficiency boosts to individual Interns.

***

## Consumables

Consumables are temporary boosts that last **24 hours** and can be applied to a single Intern. Each Intern can have a maximum of **1 Consumable active** at a time.

### Pack Cost: 25 $CASH

Each Consumable Pack contains one Consumable — either a **flat boost** (additive Efficiency) or a **multiplier boost** (percentage Efficiency). Both types share the same pack, giving you 12 possible outcomes.

### Flat Boosts

Flat boosts add a fixed amount of Efficiency to the Intern they're applied to.

<table><thead><tr><th width="130">Consumable</th><th>Name</th><th>Rarity</th><th>Boost</th><th>Drop Rate</th></tr></thead><tbody><tr><td><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2FrxZX4MQOKTn54pkJlAcU%2Fitem_coffee.png?alt=media&amp;token=82400508-9149-4775-b712-e820367264fb" alt="" data-size="original"></p><p></p></td><td>Coffee</td><td>Common</td><td>+10</td><td>22.5%</td></tr><tr><td><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2Fq20JcckQFUp6UHGjVtGR%2Fitem_eyedropper.png?alt=media&amp;token=d71a0576-07f0-4884-826b-4bd027d6a2f6" alt="" data-size="original"></p><p></p></td><td>Eye Drops</td><td>Uncommon</td><td>+30</td><td>15%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2FLgDVjY2HHjroNAfgUZqg%2Fitem_stakeDinner.png?alt=media&amp;token=12f60b70-3350-4135-bf67-72e3fae28b40" alt="" data-size="original"></p></td><td>Steak Dinner</td><td>Rare</td><td>+50</td><td>7.5%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2F8jrkP5w669zgfxAiLry7%2Fitem_joint.png?alt=media&amp;token=bb69f952-7891-4298-a097-fe5cecc6182d" alt="" data-size="original"></p></td><td>Joint</td><td>Epic</td><td>+200</td><td>3.5%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2F1lgD8zVEgLecXoVP4k9Q%2Fitem_pills.png?alt=media&amp;token=6ce929bf-38e4-4b7d-857e-4fefc449fd7f" alt="" data-size="original"></p></td><td>Pills</td><td>Legendary</td><td>+600</td><td>1.25%</td></tr><tr><td><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2Ff8GBAEy4oawVgpKHzYed%2Fitem_fortuneCookie.png?alt=media&amp;token=785cc1d9-3d43-4ea3-bc69-d1cd16a94faf" alt="" data-size="original"></p><p></p></td><td>Fortune Cookie</td><td>Mythic</td><td>+2,000</td><td>0.25%</td></tr></tbody></table>

### Multiplier Boosts

Multiplier boosts increase the Intern's Efficiency by a percentage of their base value.

<table><thead><tr><th width="130">Consumable</th><th>Name</th><th>Rarity</th><th>Boost</th><th>Drop Rate</th></tr></thead><tbody><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2Ffi3wC6fnUK6eXGWOI7VI%2Fitem_proteinBar.png?alt=media&amp;token=41ca0b66-ebbd-47ef-be9c-ab822226b7f6" alt="" data-size="original"></p></td><td>Protein Bar</td><td>Common</td><td>+1%</td><td>22.5%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2FJ4YLEIpxZMfr3Veq0AsM%2Fitem_energyDrink.png?alt=media&amp;token=a6eaa7a1-39d3-488d-b8da-93f154b10a41" alt="" data-size="original"></p></td><td>Energy Drink</td><td>Uncommon</td><td>+3%</td><td>15%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2FCY3dgp932qBcsQ5mKu3u%2Fitem_cigarrete.png?alt=media&amp;token=755af1d0-eb9f-416c-b2f0-27b1b0c65ff8" alt="" data-size="original"></p></td><td>Cigarettes</td><td>Rare</td><td>+5%</td><td>7.5%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2F2dM82eezLm2v8hWmRH5D%2Fitem_adderall.png?alt=media&amp;token=7a18532a-b568-462a-b230-e830ed8d6cf2" alt="" data-size="original"></p></td><td>Adderall</td><td>Epic</td><td>+20%</td><td>3.5%</td></tr><tr><td><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2FekNNOozclPFP5KE8zPkI%2Fitem_insiderInfo.png?alt=media&amp;token=dbdf6ea1-4dbf-47e6-8387-a4aff18219ce" alt="" data-size="original"></p><p></p></td><td>Insider Info</td><td>Legendary</td><td>+60%</td><td>1.25%</td></tr><tr><td><p></p><p><img src="https://2062137343-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftp6kbLJOapjYT5QvwNTw%2Fuploads%2FG7ilcymLO9MTQ4E6gjcJ%2Fitem_cocaine.png?alt=media&amp;token=3e220445-d5a5-49d3-84a5-667237581b54" alt="" data-size="original"></p></td><td>Cocaine</td><td>Mythic</td><td>+200%</td><td>0.25%</td></tr></tbody></table>

### How They Stack

Flat and multiplier boosts work differently depending on which Intern you apply them to:

* **Uncommon Intern (300)** + Rare flat boost (+50) = **350 Efficiency** for 24 hours
* **Epic Intern (2,000)** × Epic multiplier (1.2) = **2,400 Efficiency** for 24 hours

Multiplier boosts scale with the Intern's base Efficiency, making them significantly more valuable on higher-rarity Interns.

***

### Strategy Notes

Consumables are not always worth their 25 $CASH cost. Their value depends entirely on which Intern you apply them to:

* On a **Common Intern** (100 efficiency), the average consumable barely moves the needle — often negative expected value.
* On an **Epic Intern** (2,000 efficiency), you're roughly breaking even.
* On a **Legendary or Mythic Intern**, consumables are clearly profitable.

**Optimal play:** Save your best consumables for your highest-rarity Interns. A Mythic multiplier (+200%) on a Mythic intern (20,000) gives you 60,000 effective Efficiency from that single desk for 24 hours.
