> For the complete documentation index, see [llms.txt](https://docs.cashcity.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cashcity.fun/tokenomics/sinks.md).

# Sinks & Burns

Cash City uses a straightforward deflationary model: **all $CASH spent on in-game actions is permanently burned on-chain**. There is no treasury accumulation from gameplay, no token recycling, and no recirculation. When you spend $CASH, it's destroyed.

***

## Burn Sources

Every core action in the game removes $CASH from circulation:

| Action          | Cost per Unit | Frequency                   |
| --------------- | ------------- | --------------------------- |
| Intern Pack     | 200 $CASH     | High — primary reinvestment |
| Advisor Pack    | 1,000 $CASH   | Medium — late-game pursuit  |
| Consumable Pack | 25 $CASH      | Variable — daily usage      |
| Firm Upgrade    | 500 $CASH     | Fixed — 5 upgrades per Firm |

### Burn at Scale

For a player building out a full 15-firm operation:

| Action                  | Total $CASH Burned  |
| ----------------------- | ------------------- |
| 15 Firms × 5 upgrades   | 37,500 $CASH        |
| 270 Intern Packs (fill) | 54,000 $CASH        |
| 15 Advisor Packs        | 15,000 $CASH        |
| Daily Consumables (270) | 6,750 $CASH/day     |
| **Minimum build-out**   | **\~106,500 $CASH** |

And that's just the baseline. Competitive players opening hundreds of additional Intern Packs to optimise their roster will burn significantly more.

***

## Why Full Burns Matter

In many play-to-earn economies, spent tokens flow to a treasury, get redistributed, or re-enter circulation through rewards. This creates a cycle where sell pressure never truly decreases — tokens just move from one player to another.

Cash City takes a different approach. When tokens are burned:

* **Circulating supply actually decreases** with every in-game action.
* **Buy pressure is real** — players who want to progress must acquire $CASH (either by earning it or buying on the DEX).
* **The token economy is a genuine tug-of-war** between emission minting and gameplay burning.

The health of the economy depends on this balance: as long as players are actively reinvesting and burning $CASH at a rate that offsets new claims, the circulating supply stays controlled.

***

## On-Chain Verification

All burns happen on the Solana blockchain and are publicly verifiable. There is no off-chain accounting or internal ledger — when the game says tokens are burned, the transaction is visible on-chain.


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