Sinks & Burns
Every $CASH spent in-game is gone forever.
Cash City uses a straightforward deflationary model: all $CASH spent on in-game actions is permanently burned on-chain. There is no treasury accumulation from gameplay, no token recycling, and no recirculation. When you spend $CASH, it's destroyed.
Burn Sources
Every core action in the game removes $CASH from circulation:
Intern Pack
200 $CASH
High — primary reinvestment
Advisor Pack
1,000 $CASH
Medium — late-game pursuit
Consumable Pack
25 $CASH
Variable — daily usage
Firm Upgrade
500 $CASH
Fixed — 5 upgrades per Firm
Burn at Scale
For a player building out a full 15-firm operation:
15 Firms × 5 upgrades
37,500 $CASH
270 Intern Packs (fill)
54,000 $CASH
15 Advisor Packs
15,000 $CASH
Daily Consumables (270)
6,750 $CASH/day
Minimum build-out
~106,500 $CASH
And that's just the baseline. Competitive players opening hundreds of additional Intern Packs to optimise their roster will burn significantly more.
Why Full Burns Matter
In many play-to-earn economies, spent tokens flow to a treasury, get redistributed, or re-enter circulation through rewards. This creates a cycle where sell pressure never truly decreases — tokens just move from one player to another.
Cash City takes a different approach. When tokens are burned:
Circulating supply actually decreases with every in-game action.
Buy pressure is real — players who want to progress must acquire $CASH (either by earning it or buying on the DEX).
The token economy is a genuine tug-of-war between emission minting and gameplay burning.
The health of the economy depends on this balance: as long as players are actively reinvesting and burning $CASH at a rate that offsets new claims, the circulating supply stays controlled.
On-Chain Verification
All burns happen on the Solana blockchain and are publicly verifiable. There is no off-chain accounting or internal ledger — when the game says tokens are burned, the transaction is visible on-chain.
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