Emissions & Distribution

How $CASH enters the game — and how the network scales.

Cash City distributes $CASH to players through a continuous emission system. Tokens are distributed every 15 minutes (each period is called an epoch), and your share of each epoch's emissions is determined by your proportion of the network's total efficiency.


Emission Rate

The base daily emission rate is 10,000,000 $CASH per day, distributed across 96 epochs (one every 15 minutes).

Metric
Value

Daily Emissions

10,000,000 $CASH

Epoch Duration

15 minutes

Epochs per Day

96

Per Epoch

~104,167 $CASH


Dynamic Scaling

As the player base grows, the emission rate is scaled upward to prevent dilution. The target is approximately 1,000 $CASH per Intern per day — meaning earnings per Intern remain roughly constant regardless of how many players are in the game.

Active Interns
Daily Emissions
Per Intern (approx)

10,000

10,000,000 $CASH

~1,000

15,000

15,000,000 $CASH

~1,000

20,000

20,000,000 $CASH

~1,000

Emission adjustments are made manually by the team as the network grows. This approach keeps per-firm yields stable and prevents the "early adopter gets diluted" problem that kills most play-to-earn economies. The above numbers are approximate targets and are subject to change.


How Distribution Works

Each epoch, the total emission pool is split proportionally based on every player's share of the network's total Efficiency.

Example: If you have 50,000 total Efficiency and the network has 10,000,000 total Efficiency during an epoch of ~104,167 $CASH:

That's roughly 50,000 $CASH per day in this scenario.


What Counts as "Your Total Efficiency"

Your total efficiency is the sum of:

  1. Base efficiency from all seated Interns across all your Firms

  2. Advisor boosts applied as a percentage multiplier to your base

Unseated Interns, Interns in your inventory, and empty desks contribute nothing.

Consumable boosts (when active) temporarily increase an individual Intern's efficiency for 24 hours, which is reflected in your total during that period.


Competitive Dynamics

Because emissions are proportional, Cash City is a relative game. Your earnings don't depend on your absolute Efficiency alone — they depend on your Efficiency compared to everyone else.

This means:

  • If the network grows and you don't upgrade, your share decreases.

  • If you upgrade while others are idle, your share increases.

  • There's constant competitive pressure to reinvest and optimise.

The emission scaling model (keeping per-Intern yields more stable) softens this effect at the macro level, but within any given epoch, the distribution is purely competitive.

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