
Interns
Your interns are your earners. Rarity is everything.
Interns are the core earning asset in Cash City. They're acquired through gacha-style packs and seated at desks in your Firms. Each Intern has a rarity tier that determines its Efficiency, and your Efficiency determines your share of the network's $CASH emissions.
Acquiring Interns
Interns are acquired from Intern Packs, which cost 200 $CASH each. Every pack contains one Intern with a randomly determined rarity. Your firm's level affects the drop rates — higher-level Firms have better odds of pulling rare Interns.
Each Firm purchase also includes 1 free Intern Pack.
Rarity & Efficiency
Every Intern has a fixed Efficiency value based on its rarity. Higher-Efficiency Interns earn proportionally more $CASH.

Pelosi
Common
100

Gensler
Uncommon
300

CZ
Rare
500

Finkelstein
Epic
2,000

Epstein
Legendary
6,000

Trump
Mythic
20,000
A single Mythic Intern produces the same efficiency as 200 Common Interns. Rarity matters.
Drop Rates by Firm Level
Your Firm's level directly impacts the probability of pulling higher-rarity Interns. Common drop rates decrease while rare+ rates improve as you upgrade.
Pelosi
Common
45%
44%
43%
42%
41%
40%
Gensler
Uncommon
30%
29%
28%
27%
26%
25%
CZ
Rare
15%
16%
17%
18%
19%
20%
Finkelstein
Epic
7%
7.5%
8%
8.5%
9%
9.5%
Epstein
Legendary
2.5%
2.8%
3.1%
3.4%
3.7%
4%
Trump
Mythic
0.5%
0.7%
0.9%
1.1%
1.3%
1.5%
At Level 6, you have a 1.5% chance of pulling Mythic Intern Trump — triple the Level 1 rate. Over many packs, this compounds significantly.
Expected Value per Pack
At a Level 1 Firm, the average Efficiency per Intern Pack breaks down as follows:
Pelosi
Common
100
45%
45
Gensler
Uncommon
300
30%
90
CZ
Rare
500
15%
75
Finkelstein
Epic
2,000
7%
140
Epstein
Legendary
6,000
2.5%
150
Trump
Mythic
20,000
0.5%
100
Total
100%
600
The expected Efficiency per pack from a Level 1 firm is ~600. This means on average, each pack adds 600 Efficiency to your total — though individual results will vary widely due to the high variance of rare pulls.
Seating Interns
Interns only generate $CASH when seated at a desk. Unseated Interns sit in your inventory and contribute nothing to your earnings.
Each desk holds one Intern. To seat an Intern, assign it to an open desk slot in any of your firms. You can rearrange seating at any time — if you pull a higher-rarity Intern and your desks are full, swap out your lowest performer. Swapping Interns will cause you to lose the current Intern at the desk.
Strategy Notes
Seat everything. Even Common Interns (100 efficiency) contribute to your earnings. An empty desk is a waste. Fill all desks first, then optimise by replacing lower-rarity Interns as you pull better ones.
Upgrade for better odds. If you're opening a lot of packs, upgrading your Firm before pulling improves your expected return. The jump from 0.5% to 1.5% Mythic chance across many packs is substantial.
Chase variance. The value distribution is heavily top-weighted. A single Mythic pull (20,000 efficiency) is worth more than 33 Common pulls combined. The pack system rewards volume — the more you open, the more likely you are to hit a life-changing pull.
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