Pack Economics
The expected value of every pack type.
Cash City has three pack types, each serving a different role in your strategy. Understanding their expected value helps you decide where to allocate your $CASH.
Intern Packs — 200 $CASH
The primary growth engine. Each pack yields one Intern with a random rarity.
Expected efficiency per pack (Level 1 firm): ~600
Common
100
45%
45
Uncommon
300
30%
90
Rare
500
15%
75
Epic
2,000
7%
140
Legendary
6,000
2.5%
150
Mythic
20,000
0.5%
100
Total
100%
600
At baseline assumptions (10,000 active Interns, 10M daily emissions), each unit of Efficiency earns roughly 0.139 $CASH per day. That puts the expected daily return of one Intern pack at approximately 83.4 $CASH, giving an average payback period of around 2.4 days.
This is intentionally fast early in the game's life — it drives aggressive reinvestment and fills the trading floor quickly.
Intern Packs are the most consistent return on investment for most players. When in doubt, buy Intern Packs.
Advisor Packs — 1,000 $CASH
The scaling play. Each pack yields one Advisor with a global percentage boost.
Expected boost per pack: ~3.93%
The value of an Advisor Pack depends entirely on your current total Efficiency:
10,000
~55 $CASH
~18 days
50,000
~273 $CASH
~3.7 days
100,000
~546 $CASH
~1.8 days
500,000
~2,730 $CASH
~0.4 days
Advisor Packs are negative EV for small players and massively positive EV for whales. A player with 500,000 Efficiency recoups the cost of an Advisor Pack in under 10 hours.
Don't buy Advisor Packs until you have a meaningful Efficiency base. For most players, this means having at least several Firms full of Interns before Advisors become worth the 1,000 $CASH price tag.
Consumable Packs — 25 $CASH
The micro-optimisation layer. Each pack yields one 24-hour boost (flat or multiplier).
Consumable value scales with the intern you apply it to:
Common Intern (100 Eff)
~6.7 $CASH
Negative
Epic Intern (2,000 Eff)
~16.7 $CASH
Breakeven
Mythic Intern (20,000 Eff)
~87.6 $CASH
Positive
Consumables are only worth buying if you have high-rarity Interns to apply them to. On Common or Uncommon Interns, the expected boost doesn't cover the 25 $CASH pack cost within the 24-hour duration.
Optimal play: Stockpile consumables from Daily Crates and only buy additional packs when you have Legendary or Mythic Interns to boost.
Summary: Where to Spend
Intern
200
Everyone — core growth
Always
Advisor
1,000
Whales — efficiency multiplier
After 50k+ Efficiency
Consumable
25
Targeted boosts on rare interns
When you have Epic+
The economy is designed so that Intern Packs are the default spend for the majority of players, Advisor Packs become the endgame pursuit for scaled operations, and Consumables are a secondary optimisation layer rather than a primary investment.
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