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Pack Economics

The expected value of every pack type.

Cash City has three pack types, each serving a different role in your strategy. Understanding their expected value helps you decide where to allocate your $CASH.


Intern Packs β€” 200 $CASH

The primary growth engine. Each pack yields one Intern with a random rarity.

Expected efficiency per pack (Level 1 firm): ~600

Rarity
Efficiency
Drop Rate
EV Contribution

Common

100

45%

45

Uncommon

300

30%

90

Rare

500

15%

75

Epic

2,000

7%

140

Legendary

6,000

2.5%

150

Mythic

20,000

0.5%

100

Total

100%

600

At baseline assumptions (10,000 active Interns, 10M daily emissions), each unit of Efficiency earns roughly 0.139 $CASH per day. That puts the expected daily return of one Intern pack at approximately 83.4 $CASH, giving an average payback period of around 2.4 days.

This is intentionally fast early in the game's life β€” it drives aggressive reinvestment and fills the trading floor quickly.

Intern Packs are the most consistent return on investment for most players. When in doubt, buy Intern Packs.


Advisor Packs β€” 1,000 $CASH

The scaling play. Each pack yields one Advisor with a global percentage boost.

Expected boost per pack: ~3.93%

The value of an Advisor Pack depends entirely on your current total Efficiency:

Your Efficiency
Expected Daily Return
Payback Period

10,000

~55 $CASH

~18 days

50,000

~273 $CASH

~3.7 days

100,000

~546 $CASH

~1.8 days

500,000

~2,730 $CASH

~0.4 days

Advisor Packs are negative EV for small players and massively positive EV for whales. A player with 500,000 Efficiency recoups the cost of an Advisor Pack in under 10 hours.


Consumable Packs β€” 25 $CASH

The micro-optimisation layer. Each pack yields one 24-hour boost (flat or multiplier).

Consumable value scales with the intern you apply it to:

Applied To
Expected Daily Boost
Net EV vs Cost

Common Intern (100 Eff)

~6.7 $CASH

Negative

Epic Intern (2,000 Eff)

~16.7 $CASH

Breakeven

Mythic Intern (20,000 Eff)

~87.6 $CASH

Positive

Consumables are only worth buying if you have high-rarity Interns to apply them to. On Common or Uncommon Interns, the expected boost doesn't cover the 25 $CASH pack cost within the 24-hour duration.

Optimal play: Stockpile consumables from Daily Crates and only buy additional packs when you have Legendary or Mythic Interns to boost.


Summary: Where to Spend

Pack Type
Cost
Best For
When to Buy

Intern

200

Everyone β€” core growth

Always

Advisor

1,000

Whales β€” efficiency multiplier

After 50k+ Efficiency

Consumable

25

Targeted boosts on rare interns

When you have Epic+

The economy is designed so that Intern Packs are the default spend for the majority of players, Advisor Packs become the endgame pursuit for scaled operations, and Consumables are a secondary optimisation layer rather than a primary investment.

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